IRMA-International.org: Creator of Knowledge
Information Resources Management Association
Advancing the Concepts & Practices of Information Resources Management in Modern Organizations

3D Design and Collaboration in Massively Multi-User Virtual Environments (MUVEs)

Author(s): Steven Warburton (King’s College London, UK) and Margarita Pérez García (MENON Network EEIG, Belgium)
Copyright: 2010
Pages: 15
EISBN13: 9781616921460

Purchase

View 3D Design and Collaboration in Massively Multi-User Virtual Environments (MUVEs) on the publisher's website for pricing and purchasing information.

View Sample PDF


Abstract

This chapter describes an exploratory study in the use of the virtual world Second Life as an innovative space for situating collaborative activity in the field of art and design. The authors identify eight key affordances of Second Life for learning and teaching and elaborate the educational approach based on group orientated design briefs, carried out over a three-week period by the students. The results of the study reveal both the negative and positive aspects of using Second Life as an educational space. These range from access difficulties and the steep learning curve in becoming familiar with the technology, to the expansive social and creative freedoms that the world allows. The conclusions draw together an analysis of the emerging themes and present a set of ten good practices for developing and running successful collaborative activities inside virtual worlds.

Related Content

Ruth M. Eyres. © 2020. 19 pages.
Roberto Di Scala. © 2010. 13 pages.
Paulo Carvalho, Pedro Palhares, António Osório, Alexandra Gomes, Ema Mamede. © 2012. 36 pages.
Bibhya Nand Sharma, Aluwesi Volau Fonolahi, Akeshnil Bali, Swasti Shubha Narayan. © 2019. 18 pages.
Vanderlei Batista dos Santos, Daniela Francescutti Martins Hott, Luís Marcelo de Oliveira Braz. © 2014. 21 pages.
Body Bottom