IRMA-International.org: Creator of Knowledge
Information Resources Management Association
Advancing the Concepts & Practices of Information Resources Management in Modern Organizations

Encyclopedia of Virtual Communities and Technologies

Encyclopedia of Virtual Communities and Technologies
Author(s)/Editor(s): Subhasish Dasgupta (George Washington University, USA)
Copyright: ©2006
DOI: 10.4018/978-1-59140-563-4
ISBN13: 9781591405634
ISBN10: 1591405637
EISBN13: 9781591407973

Purchase

View Encyclopedia of Virtual Communities and Technologies on the publisher's website for pricing and purchasing information.


Description

Advances in computer and telecommunications technologies during the past several decades, have facilitated the creation of virtual communities and organizations throughout the world. As the growth in virtual communities accelerates, researchers are facing new challenges to learn about the latest of research and practices in this fast growing filed.

The Encyclopedia of Virtual Communities and Technologies provides the most inclusive coverage of the concepts and realities in the field of virtual communities and technologies. This encyclopedia's entries have been authored by over 140 leading researchers from more than 25 countries, presenting an in-depth analysis of the conceptual and technical impacts of virtual environments in our global village. A compendium of over 830 terms and more than 2,250 references to published works on virtual communities are also included. This encyclopedia also offers coverage of upcoming and emerging technologies for virtual communities, human computer interfaces, new networking, mobile computing, Web services, and synchronous and asynchronous environments.



Table of Contents

More...
Less...

Preface

Human beings are not solitary creatures. We tend to gravitate towards other individuals and form groups or communities. The communities we create offer many benefits. They provide us with a sense of belonging. They also help in sharing ideas, expertise, and experiences. Each community has its own set of rules and regulations or a shared code of conduct. While citizenship of a community is voluntary it is important that individuals follow the code of conduct for the community to make it a worthwhile experience for all members.

The advent of the Internet and the World Wide Web changed the way we work and play. The Web provided us with an easy communication channel in which any individual with access to the Web could easily communicate with hundreds and thousands of people. Communication on the Web can be synchronous using technologies such as instant messaging or chat, or asynchronous using technologies such as email. More importantly the Web enables individuals to create communities in cyberspace. Although such communities are formed for essentially the same reasons as traditional communities and provide most of the same benefits, they have one important difference – they are virtual.

A virtual community is a collection of people sharing common interests, ideas, and feelings over the Internet or other collaborative networks. Howard Rheingold (1993) defines a virtual community to be, “Social aggregations that emerge from the Net when enough people carry on public discussions long enough, with sufficient human feeling, to form webs of personal relationships in cyberspace.” These communities are becoming increasingly important forums for individuals and groups that share a professional interest or share common activities.

The Encyclopedia of Virtual Communities and Technologies is a collection of 115 articles that identify and investigate some of the most important issues facing virtual communities and technologies. The encyclopedia also provides a compendium of terms, definitions and explanations of concepts, processes and acronyms. This collection covers both technological as well as social issues related to virtual communities. Technological issues include models, design, development, implementation and quality of multi-user virtual environments. Social issues review trust, behavioral, and cross-cultural aspects of virtual communities.

The encyclopedia covers a whole array of topics in virtual communities and technologies, which can be classified into the following main categories: social impact, cross-cultural issues in virtual communities, behavior in virtual communities, models for virtual communities, human computer interfaces and virtual communities, privacy and security, success of virtual environments, technology in virtual environments, virtual communities for gaming, synchronous and asynchronous environments, case studies and best practices. Let us consider the different topics within each of the categories listed above. The category of social impact includes social impact of virtual communities, political impact of virtual communities, economic impact of virtual communities, and trust in virtual communities. Cross-cultural issues in virtual communities address culture in virtual communities, multi-cultural environments, cross-cultural studies, and cultural issues in community design. Behavior in virtual communities focuses on individual behavior and group behavior in virtual communities. Models for virtual communities include social models for representing virtual communities, business models, technology-based models, e-learning models, and knowledge management models. Human computer interfaces in virtual communities covers topics in design of virtual communities, user friendly interfaces, design of peer-to-peer networks, and mobile technologies and HCI. The area of Privacy and Security includes topics such as copyright issues, privacy issues, business implications, and trust issues. Success of virtual environments includes effectiveness of virtual environments, service quality of virtual community websites and applications, and ROI in business-oriented virtual communities. Technology in virtual communities covers platforms, hardware and software, peer-to-peer networks, and web services. The area of gaming addresses issues in virtual communities for gaming, game design, social issues in gaming, and cultural issues in gaming and virtual communities. The area of synchronous and asynchronous environments includes bulletin boards and chat capabilities and their roles in virtual communities. The encyclopedia also provides case studies and articles on best practices in the area.

Researchers interested in this area first submitted a proposal that was reviewed by the editor for appropriateness and relevance to the field of virtual communities. After review of proposals the editor invited some authors to submit complete papers. Each paper was blind-reviewed by at least three other researchers. Some of the authors volunteered to review other papers submitted for the book. Based on the reviews received the editor made the final accept/reject decision. Only submissions with positive reviews were accepted for this book. The decision and reviews were communicated to the authors.

The Encyclopedia of Virtual Communities and Technologies is one of the first encyclopedias regarding this fast-growing area of the Internet. The importance of this area is growing as more and more people around the world gain access to the Internet. Over a period of time, these individuals develop relationships and friendships on the Web and form communities there. I believe that this publication will serve students, faculty, researchers and managers well as a research and reference publication. This compilation of 115 articles, definitions, and concepts provides valuable insight into virtual communities.

Subhasish Dasgupta, Ph.D.
Associate Professor of Information Systems
George Washington University, Washington, DC

More...
Less...

Reviews and Testimonials

The Encyclopedia covers timely and relevant issues surrounding the growth, sustainability and implications of interactions in virtual communities. It is an excellent resource for key findings and trends on trust, ethics, security, intellectual property, design and development implications, and offers a holistic list of references relevant to both researchers and practitioners.

– Prof. Katia Passerini, New Jersey Institute of Technology, USA

[…] a solid reference book about real problems and issues. The 115 articles spread over 600 pages are well supported by research, richly referenced and peppered with case studies.

– Damon Guy, Libraries IT Manager, Slough Libraries and Information Service, UK (Reference Reviews, UK; Vol. 21, No. 2; 2007)

Author's/Editor's Biography

Subhasish Dasgupta (Ed.)
Subhasish Dasgupta is an associate professor of information systems in the School of Business, George Washington University. Dasgupta received his PhD from Baruch College, The City University of New York (CUNY). He received both his MBA and BS from the University of Calcutta (India). He has published his research in refereed journals such as Decision Support Systems, the European Journal of Information System, the Journal of Global Information Management, the Electronic Markets Journal, and the Simulation and Gaming Journal. Dasgupta has published two edited books, Internet and Intranet Technologies in Organizations and Encyclopedia of Virtual Communities and Technologies. He has also presented his research in major regional, national, and international conferences.

More...
Less...

Body Bottom