Description
Gaming technologies have become effective learning tools within education. Gamification has the potential to increase engagement using real-time feedback on learning activities, which allows students to reflect on their completion and retention of a learned activity.
Gaming Innovations in Higher Education: Emerging Research and Opportunities is an essential reference work featuring the latest scholarly knowledge on the application of different gaming techniques within education to make learning activities more enjoyable and successful. Including research on a number of topics such as virtual laboratories, interaction media, and intrinsic and extrinsic motivation, this publication is ideally designed for academicians, researchers, and students interested in the benefits of providing an entertaining and intellectually-stimulating learning environment.
Author's/Editor's Biography
Robert Costello
Robert Costello has been a researcher within the field of online learning, and in particular personalised & adaptive learning while incorporating learning theories and Adaptive Information Retrieval (AIR). His research trends do vary to incorporate Higher Education, which has mostly involved tailoring system designs for community collaboration, mLearning and gamification within Higher Education. Over the last 13 years he has taught a variety of computing modules in Further Education to Higher Education. Currently he is a HE Programme leader for Newcastle College University Centre for Level 6 BSc Hons Top-Up degrees.