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Affordances and Constraints of Scaffolded Learning in a Virtual World for Young Children

Affordances and Constraints of Scaffolded Learning in a Virtual World for Young Children
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Author(s): Rebecca W. Black (University of California, Irvine, USA)and Stephanie M. Reich (University of California, Irvine, USA)
Copyright: 2013
Pages: 13
Source title: Developments in Current Game-Based Learning Design and Deployment
Source Author(s)/Editor(s): Patrick Felicia (Waterford Institute of Technology, Ireland)
DOI: 10.4018/978-1-4666-1864-0.ch005

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Abstract

In recent years there has been a marked increase in the number of virtual worlds aimed at populations between the ages of 6 to14 years. This article examines the content and design of one such site, Webkinz World, as a sociocultural context for informal learning. Focusing on the design and activities of this site sheds light on the ways in which Webkinz World supports learning, especially for nascent users, and the apparent limits of these support structures as users gain more expertise.

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