The IRMA Community
Newsletters
Research IRM
Click a keyword to search titles using our InfoSci-OnDemand powered search:
|
Building Interactive and Immersive Imagery
Abstract
The influence of immersive gaming and simulations on e-learning cannot be understated. While there has been some successful harnessing of interactivity and immersive spaces for e-learning, more awareness of related fundamentals may enhance e-learning. This chapter discusses the role of graphics in interactivity (live and automated) and immersion and strategies for creating effective interfaces, virtual spaces, contexts, agents, and 3D digital learning objects.
Related Content
Jessica A. Manzone, Julia L. Nyberg.
© 2024.
22 pages.
|
Angela Marie Novak, Brittany N. Anderson.
© 2024.
27 pages.
|
Lucy K. Hunt, Erin Yoshida-Ehrmann.
© 2024.
20 pages.
|
Angela Marie Novak.
© 2024.
36 pages.
|
Lynne F. Henwood.
© 2024.
19 pages.
|
Sean Doyle.
© 2024.
20 pages.
|
Nyree D. Clark.
© 2024.
26 pages.
|
|
|