IRMA-International.org: Creator of Knowledge
Information Resources Management Association
Advancing the Concepts & Practices of Information Resources Management in Modern Organizations

Consumer Attitudes toward Online Video Game Purchases

Consumer Attitudes toward Online Video Game Purchases
View Sample PDF
Author(s): Wilson Ozuem (University of Gloucester, UK)and Michael Borrelli (London Metropolitan University, UK)
Copyright: 2015
Pages: 30
Source title: Computer-Mediated Marketing Strategies: Social Media and Online Brand Communities
Source Author(s)/Editor(s): Gordon Bowen (Regent’s University, UK)and Wilson Ozuem (University of Gloucestershire, UK)
DOI: 10.4018/978-1-4666-6595-8.ch004

Purchase

View Consumer Attitudes toward Online Video Game Purchases on the publisher's website for pricing and purchasing information.

Abstract

Much research has been carried out on online shopping and the implications of such a purchasing format for consumers and retailers. The majority of these studies have focused on consumer attitudes toward online shopping and how these can be useful predictors of online shopping adoption. Despite these insights from adoption theory, extant research has not yet distilled the most effective means of understanding consumers' attitudes toward online video game purchases. This chapter aims to shed light on this issue by developing an integrative framework to examine how the advent of Internet technologies affects consumers' attitudes toward video games.

Related Content

Albérico Travassos Rosário, Joana Carmo Dias. © 2024. 35 pages.
Elena García-y-García, Francisco Rejón-Guardia, Laura Berenice Sánchez-Baltasar. © 2024. 35 pages.
Nino Tchanturia, Rusudan Dalakishvili. © 2024. 20 pages.
Žiga Domadenik, Tina Tomažič. © 2024. 21 pages.
Loredana Kotinski. © 2024. 14 pages.
Margarida Silva, Nataliia Buchko, Natalia Parashchenko, Titanilla Marta Szaszi, Yevheniia Tovstyk. © 2024. 15 pages.
A. N. Raghavendra, G. Vijayakumar, Sanjeev Kumar Thalari. © 2024. 16 pages.
Body Bottom