IRMA-International.org: Creator of Knowledge
Information Resources Management Association
Advancing the Concepts & Practices of Information Resources Management in Modern Organizations

Definitions, Key Characteristics, and Generations of Mobile Games

Definitions, Key Characteristics, and Generations of Mobile Games
View Sample PDF
Author(s): E. Jeong (Michigan State University, USA)and D. Kim (University of Houston Clear Lake, USA)
Copyright: 2007
Pages: 6
Source title: Encyclopedia of Mobile Computing and Commerce
Source Author(s)/Editor(s): David Taniar (Monash University, Australia)
DOI: 10.4018/978-1-59904-002-8.ch032

Purchase

View Definitions, Key Characteristics, and Generations of Mobile Games on the publisher's website for pricing and purchasing information.

Abstract

This article is designed to contribute insights into these barriers in three ways. Firstly, the article provides narrow and broad definitions of mobile games. Secondly, key characteristics, platforms, and service types of mobile games are discussed. Finally, following the broad definition of mobile games, this article classifies mobile games as one to fourth generations and one pre-generation. Characteristics and examples of each generation are also presented.

Related Content

Tapan Kumar Behera. © 2023. 20 pages.
B. Narendra Kumar Rao. © 2023. 17 pages.
Blendi Rrustemi, Deti Baholli, Herolind Balaj. © 2023. 18 pages.
Alma Beluli. © 2023. 11 pages.
Jona Ndrecaj, Shkurte Berisha, Erita Çunaku. © 2023. 15 pages.
Yllka Totaj. © 2023. 12 pages.
Hla Myo Tun, Devasis Pradhan. © 2023. 31 pages.
Body Bottom