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Definitions, Key Characteristics, and Generations of Mobile Games
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Author(s): E. Jeong (Michigan State University, USA)and D. Kim (University of Houston Clear Lake, USA)
Copyright: 2007
Pages: 6
Source title:
Encyclopedia of Mobile Computing and Commerce
Source Author(s)/Editor(s): David Taniar (Monash University, Australia)
DOI: 10.4018/978-1-59904-002-8.ch032
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Abstract
This article is designed to contribute insights into these barriers in three ways. Firstly, the article provides narrow and broad definitions of mobile games. Secondly, key characteristics, platforms, and service types of mobile games are discussed. Finally, following the broad definition of mobile games, this article classifies mobile games as one to fourth generations and one pre-generation. Characteristics and examples of each generation are also presented.
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