IRMA-International.org: Creator of Knowledge
Information Resources Management Association
Advancing the Concepts & Practices of Information Resources Management in Modern Organizations

Delivering Educational Games to Mobile Devices

Delivering Educational Games to Mobile Devices
View Sample PDF
Author(s): Miroslav Minovic (University of Belgrade, Serbia), Miloš Milovanovic (University of Belgrade, Serbia)and Dušan Starcevic (University of Belgrade, Serbia)
Copyright: 2013
Pages: 11
Source title: Governance, Communication, and Innovation in a Knowledge Intensive Society
Source Author(s)/Editor(s): Sean W.M. Siqueira (Federal University of the State of Rio de Janeiro, Brazil)
DOI: 10.4018/978-1-4666-4157-0.ch021

Purchase

View Delivering Educational Games to Mobile Devices on the publisher's website for pricing and purchasing information.

Abstract

A new generation of students is accustomed to daily use of mobile devices, and educating them in the proper way is a complicated task. Video games are an ideal tool for communicating with students, and finding the right combination of using mobile devices with educational games is important for educating them. This paper describes a novel approach to educational game defining and interpretation. Application of a model-driven approach to educational game interpretation enables the use of the same game on different devices and platforms. The authors enable the interpretation of an educational game on any mobile device. These games take learning outside the classroom and provide a fun and interesting way of learning anytime, anywhere. The authors use an adventure game as an example using this methodology.

Related Content

Aly Abdel Razek Galaby. © 2021. 22 pages.
Arig M. Eweida. © 2021. 18 pages.
Marwa Mousa Zidan. © 2021. 24 pages.
Mohamed Ahmed Amin. © 2021. 20 pages.
Hiba Muhammad Aboaleneen. © 2021. 17 pages.
Ahmed Mousa Badawi. © 2021. 18 pages.
José G. Vargas-Hernández. © 2021. 23 pages.
Body Bottom