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Digital Animation for Representing Architectural Design
Abstract
Since the late Nineties digital movies are emerging as one of the main methods for submission of architectural designs at international competitions, public presentations and shares on websites of contemporary masters. The chapter highlights how the ability to access the fourth dimension, through the construction of a sequence of images, constitutes a specific prerogative of digital representation, which goes beyond the static constraint imposed by conventional methods of representation. The author investigates on the methods, techniques and languages of the fourth-dimensional communication of architecture, unexplored area of research thus far, already the subject of her previous studies, relating them with the masters' personal poetics. The chapter provides also analysis and critiques of the case studies collected by the author from the beginning of the phenomenon, and traces an ideal interpretation path, due both to the changing technologies and the emerging specific languages.
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