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An Edutainment Framework Implementation Case Study

An Edutainment Framework Implementation Case Study
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Author(s): Zarina Che Embe (Multimedia University, Malaysia)and Hanafizan Hussain (Multimedia University, Malaysia)
Copyright: 2009
Pages: 7
Source title: Encyclopedia of Information Communication Technology
Source Author(s)/Editor(s): Antonio Cartelli (University of Cassino and Southern Lazio, Italy)and Marco Palma (University of Cassino, Italy)
DOI: 10.4018/978-1-59904-845-1.ch027

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Abstract

The convergence of information technology, particularly multimedia applications, has made it possible to create electronic games with characters that come alive on the screen. From its original use just for entertainment, electronic games now can be used for educational purposes. Thus, the term ‘edutainment’ is created from a combination of the two areas: education and entertainment. Exploring the edutainment environment has become an interesting research area and understanding its application to suit various learning environments or teaching models is a crucial issue.

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