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Funding a Gamification Machine
Abstract
The most intractable problems demand the most creative solutions. This chapter describes the process of funding a presentation machine designed to improve engagement at library events such as health fairs. It details the considerations that went into budgeting, funding and designing the hardware itself as well as the original game that ran on the machine. The chapter includes recommended points of particular attention for the reader, with the aim of assisting other information professionals in successfully pursuing similar projects.
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