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Game-Based Approaches, Gamification, and Programming Language Training

Game-Based Approaches, Gamification, and Programming Language Training
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Author(s): Serhat Bahadır Kert (Yıldız Teknik Üniversitesi, Turkey)and Mehmet Fatih Erkoç (Yıldız Teknik Üniversitesi, Turkey)
Copyright: 2017
Pages: 21
Source title: Gamification-Based E-Learning Strategies for Computer Programming Education
Source Author(s)/Editor(s): Ricardo Alexandre Peixoto de Queirós (uniMAD, Escola Superior de Media Artes e Design, Portugal)and Mário Teixeira Pinto (Polytechnic Institute of Porto, Portugal)
DOI: 10.4018/978-1-5225-1034-5.ch007

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Abstract

Programming language training is a process that necessitates the continuity of individual motivation and interest. Many of the students who are assigned to computer programming courses have a lack of motivation to engage in programming tasks. Computer games or in-class gamification activities which could provide the students an opportunity to get rid of the boring abstract coding, can be used as motivational tools for improving the effectiveness of learning in programming language training. In this context, the purposes of the chapter can be summarized under two titles: 1) In which ways computer games are used in and 2) how gamification strategies are adapted to programming language courses. Additonally, at the end of the chapter, authors gave a sample of an experimental gamification research that the academic and motivational effectiveness of game strategies were investigated in a ActionScript 3.0 course.

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