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Game Based Lifelong Learning

Game Based Lifelong Learning
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Author(s): Sebastian Kelle (Open University of the Netherlands, The Netherlands), Steinn E. Sigurðarson (Open University of the Netherlands, The Netherlands), Wim Westera (Open University of the Netherlands, The Netherlands)and Marcus Specht (Open University of the Netherlands, The Netherlands)
Copyright: 2011
Pages: 13
Source title: E-Infrastructures and Technologies for Lifelong Learning: Next Generation Environments
Source Author(s)/Editor(s): George D. Magoulas (Birkbeck College, University of London, UK)
DOI: 10.4018/978-1-61520-983-5.ch014

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Abstract

Digital Games as a means of learning have become more important in recent years. Infrastructural and sociological developments have created fertile grounds for game innovations, by exploiting the latest technologies, and a new generation of learners have welcomed this form of learning. This chapter focuses on an overview of the current state of the art of learning games, explaining different perspectives. As the gamers’ generation has now grown up, the educational contexts for lifelong learning like higher and vocational education are moving into the scope of game based learning, and therefore deserve special attention.

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