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Introduction: Why the Gender Divide in Computer Games is an Important and Timely Issue

Introduction: Why the Gender Divide in Computer Games is an Important and Timely Issue
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Copyright: 2014
Pages: 27
Source title: Gender Divide and the Computer Game Industry
Source Author(s)/Editor(s): Julie Prescott (University of Bolton, UK)and Jan Bogg (The University of Liverpool, UK)
DOI: 10.4018/978-1-4666-4534-9.ch001

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Abstract

We live in a technological world and any divide on gendered or other terms is detrimental. The aim of this chapter is to provide the reader with an introduction to the gendered digital divide and the gendered digital divide in relation to computer games specifically. In general, technology is viewed as masculine, and there are gender distinctions in relation to access to technologies and how technologies are used. In addition, there is a gender divide in terms of who is involved in the design and production of technology. This chapter also considers “otherness” aside from a gendered divide to include non-White representations, older gamers, and gay gamers. The chapter also considers the arguments as to whether games are good or bad, including a discussion on pro social games.

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