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Mastering Educational Computer Games, Educational Video Games, and Serious Games in the Digital Age

Mastering Educational Computer Games, Educational Video Games, and Serious Games in the Digital Age
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Author(s): Kijpokin Kasemsap (Suan Sunandha Rajabhat University, Thailand)
Copyright: 2017
Pages: 23
Source title: Gamification-Based E-Learning Strategies for Computer Programming Education
Source Author(s)/Editor(s): Ricardo Alexandre Peixoto de Queirós (uniMAD, Escola Superior de Media Artes e Design, Portugal)and Mário Teixeira Pinto (Polytechnic Institute of Porto, Portugal)
DOI: 10.4018/978-1-5225-1034-5.ch003

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Abstract

This chapter explains the overview of educational computer games; the reward and feedback systems in educational computer games; the significance of educational computer games in the digital age; the aspects of educational video games; the multifaceted applications of educational video games; the perspectives on serious games; the design of serious games in educational settings; the applications of serious games in the health care industry; and the challenges of serious games in the digital age. The applications of educational computer games, educational video games, and serious games are essential in educational institutions that seeks to serve teachers and students, increase educational performance, enhance competitiveness, and fulfill accomplishment in global education. The chapter argues that utilizing educational computer games, educational video games, and serious games has the potential to improve educational performance and reach strategic goals in the game-based learning environments.

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