The IRMA Community
Newsletters
Research IRM
Click a keyword to search titles using our InfoSci-OnDemand powered search:
|
Play Preferences and the Gendering of Gaming
Abstract
The aim of this chapter is to highlight the gender divide in regards to play styles and game preferences. The chapter considers how gender differences in relation to play and preferences reinforce and perpetuate the view that computer games are a male domain and a predominantly male leisure pursuit. Additionally, the authors discuss what makes women, and girls play differently and in what ways the genders differ and why this might be. The chapter also discusses the view of masculinity as the dominant ideology of play within the game industry, with feminine play viewed as “other,” trivialised and marginalised by the mainstream industry.
Related Content
Laura Vanesa Lorente-Bayona, María del Rocío Moreno-Enguix, Ester Gras-Gil.
© 2023.
20 pages.
|
Palak Srivastava, Ahmad Tasnim Siddiqui.
© 2023.
15 pages.
|
Veerendra Manjunath Anchan, Rahul Manmohan.
© 2023.
15 pages.
|
Lubna Ansari, Syed Ahmed Saad, Mohammed Yashik P..
© 2023.
17 pages.
|
Atul Narayan Fegade, Sushil Kumar Gupta, Vishnu Maya Rai.
© 2023.
9 pages.
|
Anand Patil, M. S. Prathibha Raj, Roshna Thomas, Bidisha Sarkar.
© 2023.
25 pages.
|
Manisha Khanna.
© 2023.
21 pages.
|
|
|