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Requirements of a Digital Platform for Psytrance Parties

Requirements of a Digital Platform for Psytrance Parties
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Author(s): Sérgio Tenreiro de Magalhães (Portuguese Catholic University, Portugal & Minho University, Portugal)
Copyright: 2015
Pages: 14
Source title: Exploring Psychedelic Trance and Electronic Dance Music in Modern Culture
Source Author(s)/Editor(s): Emília Simão (Escola Superior Gallaecia University (ESG), Portugal), Armando Malheiro da Silva (University of Porto, Portugal)and Sérgio Tenreiro de Magalhães (Portuguese Catholic University, Portugal)
DOI: 10.4018/978-1-4666-8665-6.ch006

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Abstract

Digital platforms that support virtual worlds are becoming more complex and there is a growing fusion between real life and digital objects. Wireless technologies, screens' resolution and colours, 3D technologies, virtual and augmented reality can change the way a user experiences a virtual environment. This chapter explores input and output technologies for computing devices and discusses the technological developments that constitute requirements for the success of non-physical trance parties or, as some would prefer to call them, virtual trance parties.

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