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System of People-Computer: On the Way of Creation of Human-Oriented Interface

System of People-Computer: On the Way of Creation of Human-Oriented Interface
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Author(s): Anatoly Korikov (Tomsk State University of Control Systems and Radio Electronics, Russia)and Oleg Krivtsov (Tomsk State University of Control Systems and Radio Electronics, Russia)
Copyright: 2016
Pages: 13
Source title: Handbook of Research on Estimation and Control Techniques in E-Learning Systems
Source Author(s)/Editor(s): Vardan Mkrttchian (HHH University, Australia), Alexander Bershadsky (Penza State University, Russia), Alexander Bozhday (Penza State University, Russia), Mikhail Kataev (Tomsk State University of Control System and Radio Electronics, Russia & Yurga Institute of Technology (Branch) of National Research Tomsk Polytechnic University, Russia)and Sergey Kataev (Tomsk State Pedagogical University, Russia)
DOI: 10.4018/978-1-4666-9489-7.ch032

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Abstract

We live in the world of simple and difficult systems. This classification of systems is very conditional, nevertheless, the vast majority of our readers “the person – the computer” will enlist system in a class of difficult systems. In literature and the Internet this system is considered from various positions: philosophical, social, psychological, etc. In this “sea” of information it is possible to learn a lot of interesting about the considered systemHuman-machine interaction we will distinguish a complex problem of development of methods and means of effective interaction of people and the computer from many problems of ChMV. The solution of the called ChMV problem at the modern level is impossible without use of additional channels of information transfer (the speech, an articulation of lips, gestures, the direction of a look, etc.). In this direction many researchers and developers of computer interfaces, as in our country, and abroad work. Developers of the perspective human-machine computer systems (HMCS) consider that in system it is necessary to use some information channels (feelings of the person – the user) for input and output of an information action. Out of five human feelings (hearing, sight, taste, touch, sense of smell) the preference is given in our research to sight as the importance of visual information for the person is well-known.

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