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Transforming Learning with Mobile Games: Learning with mGames

Transforming Learning with Mobile Games: Learning with mGames
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Author(s): Kristin Villanueva (Columbia University, USA)and Jeanny Vaidya (Columbia University, USA)
Copyright: 2017
Pages: 19
Source title: Blended Learning: Concepts, Methodologies, Tools, and Applications
Source Author(s)/Editor(s): Information Resources Management Association (USA)
DOI: 10.4018/978-1-5225-0783-3.ch015

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Abstract

This chapter will describe the evolution of mobile games and learning by first discussing whether media can support learning. This chapter will address the affordances and limitations of mobile gaming and the learning theories and frameworks that lay the foundation for learning through mobile games. Current perceptions of mobile gaming in the classroom and implementation of mobile games in schools is discussed. In addition, this chapter introduces positions on the issue of mobile games in the classroom, and explores mobile games for social change, their prevalence and their role in facilitating learning.

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