The IRMA Community
Newsletters
Research IRM
Click a keyword to search titles using our InfoSci-OnDemand powered search:
|
The Use of Avatars and Virtual Worlds for Learning
Abstract
Virtual environments (VEs) can be immersive (IVE) or collaborative (CVE). Networked collaborative virtual environments (NCVEs) connect participants in real time via a network. Each type of VE presents opportunities to use different combinations of technologies to design engaging learning experiences, especially using avatars. Avatars are used as forms of self-representation for students as well as instructors. Anonymity enables users to alter their identities and interact in new ways through transformed social interactions. Advancements in technology continue to humanize avatars, thus changing their role in the VE and also changing the role of the instructor.
Related Content
Michelle Willis.
© 2019.
21 pages.
|
Kamna Sahni, Kenneth Appiah.
© 2019.
21 pages.
|
Guida Helal, Wilson Ozuem.
© 2019.
40 pages.
|
Ali Usman, Sebastian Okafor.
© 2019.
21 pages.
|
Md Nazmul Islam, Vivek Chitran.
© 2019.
20 pages.
|
Charanya Nopnukulvised, Laden Husamaldin, Gordon Bowen.
© 2019.
18 pages.
|
Guida Helal.
© 2019.
30 pages.
|
|
|