IRMA-International.org: Creator of Knowledge
Information Resources Management Association
Advancing the Concepts & Practices of Information Resources Management in Modern Organizations

Virtual Reality and Virtual Environments in Education

Virtual Reality and Virtual Environments in Education
View Sample PDF
Author(s): Nicoletta Sala (Università della Svizzeraitaliana, Switzerland)
Copyright: 2009
Pages: 6
Source title: Encyclopedia of Information Communication Technology
Source Author(s)/Editor(s): Antonio Cartelli (University of Cassino and Southern Lazio, Italy)and Marco Palma (University of Cassino, Italy)
DOI: 10.4018/978-1-59904-845-1.ch109

Purchase

View Virtual Reality and Virtual Environments in Education on the publisher's website for pricing and purchasing information.

Abstract

Virtual reality (2007), or VR, is defined in the Encyclopædia Britannica as: the use of computer modeling and simulation that enables a person to interact with an artificial threedimensional (3D) visual or other sensory environment. VR applications immerse the user in a computergenerated environment that simulates reality through the use of interactive devices, which send and receive information and are worn as goggles, headsets, gloves, or body suits.

Related Content

Tereza Raquel Merlo, Nayana Madali M. Pampapura, Jason M. Merlo. © 2024. 14 pages.
Kris Swen Helge. © 2024. 9 pages.
Ahmad Tasnim Siddiqui, Gulshaira Banu Jahangeer, Amjath Fareeth Basha. © 2024. 12 pages.
Jennie Lee Khun. © 2024. 19 pages.
Tereza Raquel Merlo. © 2024. 19 pages.
Akash Bag, Paridhi Sharma, Pranjal Khare, Souvik Roy. © 2024. 31 pages.
Akash Bag, Upasana Khattri, Aditya Agrawal, Souvik Roy. © 2024. 28 pages.
Body Bottom