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Customizing Multimedia and Collaborative Virtual Environments
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Author(s): Paulo N.M. Sampaio (University of Madeira, Portugal), Ildeberto A. Rodello (Centro Universitário Eurípides de Marília, Brazil), Laura M. Rodríguez Peralta (University of Madeira, Portugal)and Paulo Alexandre Bressan (Universidade Presbiteriana Mackenzie, Brazil)
Copyright: 2008
Pages: 8
Source title:
Encyclopedia of Networked and Virtual Organizations
Source Author(s)/Editor(s): Goran D. Putnik (University of Minho, Portugal)and Maria Manuela Cruz-Cunha (Polytechnic Institute of Cavado and Ave, Portugal)
DOI: 10.4018/978-1-59904-885-7.ch050
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Abstract
Virtual reality (VR) represents a modern human-computer interface consisting of a three-dimensional (3D) environment generated by computer where the user can interact in different ways. VR can be applied in several applications domains such as medicine, education, entertainment, etc. In particular, interest is drawn to the application of VR in education since a student is able to interact and to be involved with a 3D environment, which simulates situations that are difficult or even impossible to be carried out in the traditional education process.
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