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Second Life in the Psychology Classroom: Teaching and Research Possibilities
Abstract
This article focuses on the advantages of using online virtual environments such as Second Life (SL) to assist in teaching and research. Although instructors have used SL to supplement the in-class experience in various fields including Information Technology, Communication, and English, few have used it widely for the teaching of psychology. The authors first present a best practices guide for teachers looking to incorporate SL into the psychology classroom. Next, an easily adaptable and readily modifiable class activity for illustrating research methods in an Introduction to Psychology classroom is introduced. The study demonstrates how this activity can generate research data to further students’ and instructors’ research agendas and enhance learning.
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