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A Serious Game as an Auxiliary Tool for the Learning Process of Children With ASD

A Serious Game as an Auxiliary Tool for the Learning Process of Children With ASD
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Author(s): Salatiel Dantas Silva (Universidade Federal Rural do Semi Árido, Brazil), Francisco Milton Mendes Neto (Federal University of the Semi-Arid Region, Brazil), Rodrigo Monteiro De Lima (Dom Bosco Higher Education Unit, Brazil), Patrício de Alencar Silva (Federal University of the Semi-Arid Region, Brazil), Karla Rosane Do Amaral Demoly (Federal University of the Semi-Arid Region, Brazil)and Ilara Nogueira da Cruz (Dom Bosco Higher Education Unit, Brazil)
Copyright: 2019
Pages: 30
Source title: Handbook of Research on Immersive Digital Games in Educational Environments
Source Author(s)/Editor(s): Aliane Loureiro Krassmann (Federal Institute of Education Science and Technology Farroupilha, Brazil), Érico Marcelo Hoff do Amaral (Federal University of Rio Grande do Sul, Brazil), Felipe Becker Nunes (Federal University of Rio Grande do Sul, Brazil), Gleizer Bierhalz Voss (Federal Institute of Education Science and Technology Farroupilha, Brazil)and Manuel Constantino Zunguze (Pedagogical University, Mozambique)
DOI: 10.4018/978-1-5225-5790-6.ch018

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Abstract

This chapter presents the game K-Hunters, a serious game with the purposes of decreasing the isolation time and helping the learning process of children with autistic spectrum disorder (ASD). The game uses geolocation, virtual reality, and augmented reality techniques to provide an environment to hunt and capture virtual monsters, holders of knowledge. These monsters are geographically spread throughout the real world and can be associated to learning objects. Through mobile devices, the users can go out hunting the monsters, capture them, and view their learning object-related content. Thus, the users are encouraged to get out of their isolation, to search for the virtual monsters, to obtain knowledge, as well as being inserted in scenarios favorable to interpersonal interaction.

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