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A Study of Using VR Game in Teaching Tajweed for Teenagers

A Study of Using VR Game in Teaching Tajweed for Teenagers
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Author(s): Haya Hasan AlKhatib (Prince Sultan University, Saudi Arabia), Evi Indriasari Mansor (Prince Sultan University, Saudi Arabia), Zainab Alsamel (Prince Sultan University, Saudi Arabia)and Joud Allam AlBarazi (Prince Sultan University, Saudi Arabia)
Copyright: 2020
Pages: 17
Source title: Interactivity and the Future of the Human-Computer Interface
Source Author(s)/Editor(s): Pedro Isaias (Information Systems and Technology Management School, The University of New South Wales, Australia)and Katherine Blashki (Victorian Institute of Technology, Australia)
DOI: 10.4018/978-1-7998-2637-8.ch013

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Abstract

This research aims to study the use of VR games to entertain players while teaching and improving the knowledge of Quran Tajweed for teenagers. Tajweed is an Islamic science that studies the correct recitation of the letters and words in the Qur'an. Teenagers between the ages of thirteen to eighteen were chosen for this research because it has been proven that learning at an early age ensures long-lasting knowledge, and in addition, teenagers are more capable of controlling and modifying their pronunciation. As teenagers nowadays are exposed to a variety of game technologies and their expectations and satisfaction levels are particularly high, a 3D VR game was introduced as an attractive modern solution. Viewed on HTC Vive, a 3D VR game prototype consisting of two levels was developed and evaluated by 20 teenage participants. The evaluation session resulted in a positive outcome with a few suggestions for future modifications.

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