IRMA-International.org: Creator of Knowledge
Information Resources Management Association
Advancing the Concepts & Practices of Information Resources Management in Modern Organizations

A Study to Further Understand the Link Between Immersion and Flow

A Study to Further Understand the Link Between Immersion and Flow
View Sample PDF
Author(s): Ehm Kannegieser (Fraunhofer IOSB, Germany) and Daniel Atorf (Fraunhofer IOSB, Germany)
Copyright: 2020
Pages: 9
Source title: Interactivity and the Future of the Human-Computer Interface
Source Author(s)/Editor(s): Pedro Isaias (Information Systems and Technology Management School, The University of New South Wales, Australia) and Katherine Blashki (Victorian Institute of Technology, Australia)
DOI: 10.4018/978-1-7998-2637-8.ch006

Purchase

View A Study to Further Understand the Link Between Immersion and Flow on the publisher's website for pricing and purchasing information.

Abstract

Flow and immersion are states of extreme concentration on an activity. For serious games, that is games, which focus on achieving learning effects in players, high flow and immersion during gameplay can help to improve these learning effects. Both flow and immersion are currently only measured using questionnaires, which is both delayed and subjective. This work introduces a study, which aims to further the understanding of how flow and immersion are linked and to ease future work towards a new measurement method using physiological data.

Related Content

Aline Bossi Pereira da Silva, Celmar Guimarães da Silva, Regina Lúcia de Oliveira Moraes. © 2020. 26 pages.
Maria Alciléia Alves Rocha, Gabriel de Almeida Souza Carneiro. © 2020. 23 pages.
Saulo Silva, Mariana Carvalho, Orlando Belo. © 2020. 22 pages.
Vivian Varnava, Aurora Constantin, Cristina Adriana Alexandru. © 2020. 23 pages.
Werner Walder Marin, Pollyana Notargiacomo. © 2020. 18 pages.
Ehm Kannegieser, Daniel Atorf. © 2020. 9 pages.
Hao Wang, Chien-Wen Ou Yang, Chun-Tsai Sun. © 2020. 24 pages.
Body Bottom