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A Systematic Review of Gamification Within E-Learning
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Author(s): Samuel Muthee Kamunya (South Eastern Kenyan University, Kenya), Robert Obwocha Oboko (University of Nairobi, Kenya), Elizaphan Muuro Maina (Kenyatta University, Kenya)and Evans Kirimi Miriti (University of Nairobi, Kenya)
Copyright: 2021
Pages: 18
Source title:
Handbook of Research on Equity in Computer Science in P-16 Education
Source Author(s)/Editor(s): Jared Keengwe (University of North Dakota, USA)and Yune Tran (Montclair State University, USA)
DOI: 10.4018/978-1-7998-4739-7.ch012
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Abstract
The focus of this study was to review and evaluate the effectiveness of gamification within e-learning platforms. The study deployed systematic literature review methodology to evaluate how effective gamification has been used within e-learning platforms. The study used the Preferred Reporting Items for Systematic Reviews and Meta-Analyses Approach (PRISMA), starting with 366 articles, shifting to a final 34 articles for consideration. It was established that gamification positively influences and enhances learning within the e-learning platform. Therefore, the study recommends policy makers, designers, and implementers of e-learning platforms to consider incorporating gamification elements in order to increase user motivation and engagement for enhanced learning.
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