IRMA-International.org: Creator of Knowledge
Information Resources Management Association
Advancing the Concepts & Practices of Information Resources Management in Modern Organizations

Advancing Learning Through Virtual Worlds

Advancing Learning Through Virtual Worlds
View Sample PDF
Author(s): Steve Mahaley (Duke Corporate Education, USA)and Robin Teigland (Stockholm School of Economics, Sweden)
Copyright: 2010
Pages: 17
Source title: Handbook of Research on Web 2.0, 3.0, and X.0: Technologies, Business, and Social Applications
Source Author(s)/Editor(s): San Murugesan (Multimedia University, Malaysia & University of Western Sydney, Australia )
DOI: 10.4018/978-1-60566-384-5.ch031

Purchase

View Advancing Learning Through Virtual Worlds on the publisher's website for pricing and purchasing information.

Abstract

Higher education institutions and corporations are increasingly exploring new pedagogical methods to align with learning styles of incoming students and employees, who are amazingly adept at using Web 2.0 applications. This chapter explores the use of virtual worlds, in particular that of Second Life, in educational activities by organizations such as higher education institutions or corporations. We begin by introducing virtual worlds with a particular focus on Second Life. We then provide an overview of the benefits of this environment for learning activities before presenting a set of potential learning activities that can be conducted within Second Life. We then discuss an in-depth example of 3D teaming-one learning activity within Second Life conducted by the authors. After a discussion of implementation challenges, we then present areas for future research.

Related Content

. © 2020. 58 pages.
. © 2020. 52 pages.
. © 2020. 10 pages.
. © 2020. 14 pages.
. © 2020. 33 pages.
. © 2020. 13 pages.
. © 2020. 36 pages.
Body Bottom