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AI in Gaming and Entertainment: Applying Artificial Intelligence Algorithms in a Game
Abstract
The chapter describes the understanding and the application of the concept of the various AI algorithms that also include reinforcement learning algorithms, which is a great contribution to the decision-making of the AI agents/AI bots. The game consists of player and opponent AI competing with each other in which the goal is to kill the opponent. The game is basically an Action RPG game (real-time combat between the player and AI agents). Wherever the performer has the ability to focus and see on his own stats and the stats of the character, accordingly he can determine the health, mana, strength, XP, and other abilities. The AI bots on the other hand are programmed to follow the player, and depending on the state that it is in and the player's last attack, it makes decisions accordingly and tries to defeat the player. Application of the various AI algorithms on the software Unreal Engine are achieved by C++ programming and blueprint/visual scripting. The game contains player and adversary AI competing with each other in which the goal is to slay the opponent.
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