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An Analysis of the Effects of Bad Smell-Driven Refactorings in Mobile Applications on Battery Usage
Abstract
Mobile devices are the most popular kind of computational device in the world. These devices have more limited resources than personal computers and battery consumption is always under user's eye since mobile devices rely on their battery as energy supply. On the other hand, nowadays most applications are developed using object-oriented paradigm, which has some inherent features, like object creation, that consume important amounts of energy in the context of mobile development. These features are responsible for offering maintainability and flexibility, among other software quality-related advantages. Then, this chapter aims to present an analysis to evaluate the trade-off between object-oriented design purity and battery consumption. As a result, developers can design mobile applications taking into account these two issues, giving priority to object design quality and/or energy efficiency as needed.
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