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An Innovative Teaching Model: The Potential of Metaverse for English Learning
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Author(s): Muthmainnah Muthmainnah (Universitas Al Asyariah Mandar, Indonesia), Alex Khang (Global Research Institute of Technology and Engineering, USA), Ahmad Al Yakin (Universitas Al Asyariah Mandar, Indonesia), Ibrahim Oteir (Batterjee Medical College, Jeddah, Saudi Arabia)and Abdullah Nijr Alotaibi (Majmaah University, Majmaah, Saudi Arabia)
Copyright: 2023
Pages: 22
Source title:
Handbook of Research on AI-Based Technologies and Applications in the Era of the Metaverse
Source Author(s)/Editor(s): Alex Khang (Global Research Institute of Technology and Engineering, USA), Vrushank Shah (Institute of Technology and Engineering, Indus University, India)and Sita Rani (Department of Computer Science and Engineering, Guru Nanak Dev Engineering College, India)
DOI: 10.4018/978-1-6684-8851-5.ch005
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Abstract
The degree to which a virtual content layer exists between the viewer and the real world, and how the real world is augmented, can vary greatly across tools, and use cases, but is essential to all forms of virtual reality (VR). The degree of overlap with the real world, as well as the importance of location, cooperation, and mobility, can vary dramatically from one VR experience to the next. Teachers will need support in figuring out how to best utilize AI for the benefit of student learning because of the plethora of available AI options. In this chapter, the authors share the results of a poll of students, both in the field and those hoping to enter it, to learn their thoughts on VR in the classroom. To gauge participants' thoughts on VR potential in the classroom, they gave them the VR platform and had them create a VR experience on their mobile devices. In virtual classrooms, 165 students can interact with the VR and other students as avatars, ask questions, write conversations, identify vocabulary connected between VR and material, and provide suggestions for improving classroom management.
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