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Architecting Virtual Reality Systems

Architecting Virtual Reality Systems
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Author(s): Rafael Capilla (Universidad Rey Juan Carlos, Spain), Margarita Martínez (Universidad Rey Juan Carlos, Spain), Francisco Nava (Universidad Rey Juan Carlos, Spain) and Cristina Muñoz (Universidad Politécnica de Madrid, Spain)
Copyright: 2009
Pages: 34
Source title: Designing Software-Intensive Systems: Methods and Principles
Source Author(s)/Editor(s): Pierre F. Tiako (Langston University, USA)
DOI: 10.4018/978-1-59904-699-0.ch008

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Abstract

Virtual reality systems are a kind of complex software systems that need a lot of effort and resources during its development phase. Because rigid and monolithic approaches for these systems have been used in the past, maintenance and evolution activities become difficult tasks to carry out. Today, software architectures are used for designing more maintainable and modular systems, but previous experiences in the virtual reality field didn’t pay much attention to the usage of appropriate architecture descriptions. In this chapter we describe how the design of virtual reality systems can be improved with software architectures. Our main goal is to provide guidance in the design of virtual reality systems that can be reused for similar applications. A software architecture-centric approach is proposed and used to tackle certain problems that affect the construction of this kind of software intensive systems.

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