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Augmented Reality in Informal Learning Environments: A Music History Exhibition
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Author(s): José Duarte Cardoso Gomes (Universidade do Algarve, Portugal), Mauro Jorge Guerreiro Figueiredo (Universidade do Algarve, Portugal), Lúcia da Graça Cruz Domingues Amante (Universidade Aberta, Portugal)and Cristina Maria Cardoso Gomes (Universidade do Algarve, Portugal)
Copyright: 2019
Pages: 25
Source title:
Interface Support for Creativity, Productivity, and Expression in Computer Graphics
Source Author(s)/Editor(s): Anna Ursyn (University of Northern Colorado, USA)
DOI: 10.4018/978-1-5225-7371-5.ch014
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Abstract
Augmented reality (AR) allows computer-generated imagery information overlays onto a live real-world environment in real time. Technological advances in mobile computing devices (MCD) such as smartphones and tablets (internet access, built-in cameras and GPS) made a greater number of AR applications available. This chapter presents the Augmented Reality Musical Gallery (ARMG) exhibition, enhanced by AR. ARMG, focused on twentieth century music history, and aimed at the students from the 2nd Cycle of basic education in Portuguese public schools. In this chapter, the authors introduce AR technology and address topics like constructivism, art education, student motivation, and informal learning environments. They conclude by presenting the first two parts of the ongoing research conducted among a sample group of students contemplating the experiment in an educational context.
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