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Building a Design-Centered STEAM Course

Building a Design-Centered STEAM Course
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Author(s): Antonios Karampelas (American Community Schools (ACS), Athens, Greece)
Copyright: 2021
Pages: 12
Source title: Handbook of Research on K-12 Blended and Virtual Learning Through the i²Flex Classroom Model
Source Author(s)/Editor(s): Maria D. Avgerinou (American Community Schools (ACS), Athens, Greece)and Peggy Pelonis (American Community Schools (ACS), Athens, Greece)
DOI: 10.4018/978-1-7998-7760-8.ch024

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Abstract

This chapter presents the blended-learning, project-based high school STEAM (science, technology, engineering, art, and mathematics) course that has been developed and delivered at the American Community Schools (ACS) Athens. The STEAM course fosters data literacy; critical, creative, and computational thinking; and problem-solving. The topics range from the internet of things, artificial intelligence, and data-based investigations to an introduction to aerospace, electrical, and architectural engineering, in the context of the Fourth Industrial Revolution. Computer-aided design software and the design thinking methodology are the major creative tools students use to experience immersive STEAM learning. The content of the course is described in terms of learning goals, instruction, and assessments, accompanied by instructional material. The transition of the STEAM course to an online setting is also discussed, and the author's reflections are shared.

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