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Business Simulation Games: A Direction in the New Era of Teaching and Learning

Business Simulation Games: A Direction in the New Era of Teaching and Learning
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Author(s): Chai-Lee Goi (Curtin University, Malaysia)
Copyright: 2021
Pages: 12
Source title: Handbook of Research on Analyzing IT Opportunities for Inclusive Digital Learning
Source Author(s)/Editor(s): Patricia Ordóñez de Pablos (The University of Oviedo, Spain), Mohammad Nabil Almunawar (Universiti Brunei Darussalam, Brunei), Kwok Tai Chui (The Open University of Hong Kong, Hong Kong)and Maniam Kaliannan (Business School, Nottingham University, Malaysia)
DOI: 10.4018/978-1-7998-7184-2.ch004

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Abstract

The history of the development of business simulation games started in 3000 BC, and the development of modern business simulation games began in the 1950s. Since the introduction of modern business simulation games, it has grown rapidly and is widely used by corporations, managers, educators, development consulting firms, and collegiate business programs for training and teaching purposes. A dynamic business environment and changing economic conditions require the reorientation and modification of educational programs. The learning process should focus on strengthening knowledge, skills, behaviours, and attitudes according to market needs and wants. The use of business simulation games in education can overcome this problem and even increase student motivation and engagement. This chapter covers three main sections: (1) history of business simulation games, (2) types of business simulation games, and (3) the use of business simulation games in teaching and learning.

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