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Changing Middle School Science through STEAM

Changing Middle School Science through STEAM
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Author(s): Teresa Franklin (Ohio University, USA), David Chelberg (Ohio University, USA) and Chang Liu (Ohio University, USA)
Copyright: 2011
Pages: 23
Source title: Gaming and Simulations: Concepts, Methodologies, Tools and Applications
Source Author(s)/Editor(s): Information Resources Management Association (USA)
DOI: 10.4018/978-1-60960-195-9.ch305

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Abstract

Virtual environments are a topic of discussion for many in the business and commerce fields. However, K-12 school systems have been slow to embrace technology within the typical classroom environment, much less a virtual environment. This chapter examines the development of Web-based Flash® content, an Interactive Science Lab in Second Life®, and newly created software called the STEAMiE engine being used by rural Appalachian middle school science classrooms in Ohio, USA. Presented are discussions of the design process through the use of teachers as content experts, the designing of games and simulations for middle school children, the changes in teaching strategies of middle school science teachers, and Fellows and the expectations of school administrators, teachers, and students during design and implementation.

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