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Computational Thinking in Educational Digital Games: An Assessment Tool Proposal

Computational Thinking in Educational Digital Games: An Assessment Tool Proposal
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Author(s): Halil İbrahim Haseski (Celal Bayar University, Turkey), Ulaş Ilic (Anadolu University, Turkey)and Ufuk Tuğtekin (Anadolu University, Turkey)
Copyright: 2018
Pages: 32
Source title: Teaching Computational Thinking in Primary Education
Source Author(s)/Editor(s): Huseyin Ozcinar (Pamukkale University, Turkey), Gary Wong (University of Hong Kong, China)and H. Tugba Ozturk (Ankara University, Turkey)
DOI: 10.4018/978-1-5225-3200-2.ch013

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Abstract

In our age, computational thinking is a required skill for the 21st century that guides individuals' systematic behavior towards resolving the problems they face. Today, it could be argued that one of the tools that could be used with the students to achieve this skill is the educational digital games. Literature review revealed no measurement tools that scrutinize the readiness levels of educational digital games for the students to achieve computational thinking skills. Thus, the present study aimed to develop a checklist to determine the competency of educational digital games in promoting the achievement of computational thinking skills determined by ISTE and CSTA (2011) by the students. It was considered that the developed measurement tool would facilitate the assessment of educational digital games for achievement of computational thinking skills and guide the designers. At the end of the study, recommendations for future research and applications are presented.

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