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The Computer Games Industry: Women’s Experiences of Work Role in a Male Dominated Environment

The Computer Games Industry: Women’s Experiences of Work Role in a Male Dominated Environment
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Author(s): Julie Prescott (University of Bolton, UK)and Jan Bogg (The University of Liverpool, UK)
Copyright: 2010
Pages: 21
Source title: Women in Engineering, Science and Technology: Education and Career Challenges
Source Author(s)/Editor(s): Aileen Cater-Steel (University of Southern Queensland, Australia)and Emily Cater (Bupa Health Assurance, UK)
DOI: 10.4018/978-1-61520-657-5.ch007

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Abstract

This chapter focuses on the current position and experiences of women working within the computer games industry, the Information and Communication Technology (ICT) sector and the wider context of the Science, Engineering and Technology industry (SET). Global data collected as part of a larger quantitative study on women who are currently working in the male dominated computer games industry is reviewed, in relation to the long hour’s culture associated with the sector. In addition, the lack of females, especially females with families in the gaming industry, skills shortages, work life balance and flexible working will be discussed in the games industry context. The research discussed will be related to the question of attracting and retaining women, in the games development workforce of the future. The issues discussed will be of relevance to employers, professional bodies, policy makers and researchers of the games industry and the wider ICT and SET industries. Recommendations from the findings and future research directions are provided.

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