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Computer Games and Intellectual Property Law: Derivative Works, Copyright and Copyleft

Computer Games and Intellectual Property Law: Derivative Works, Copyright and Copyleft
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Author(s): Pedro Pina (ESTGOH - Polytechnic Institute of Coimbra, Portugal)
Copyright: 2013
Pages: 12
Source title: Digital Rights Management: Concepts, Methodologies, Tools, and Applications
Source Author(s)/Editor(s): Information Resources Management Association (USA)
DOI: 10.4018/978-1-4666-2136-7.ch035

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Abstract

In the present chapter, the author briefly studies the particular tension between the current copyright paradigm, based on the dichotomy active creator – passive consumer, and the control over creative transformative usages of digital works in the field of computer games, such as mods or add-ons, and exposes some reactions that go from voluntary licensing schemes, such as copyleft licenses, to compulsory licenses.

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