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Coupling BIM and Game Engine Technologies for Construction Knowledge Enhancement
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Author(s): A. H. Buhammood (Oxford Brookes University, UK), Henry Abanda (Oxford Brookes University, UK), Peter Garstecki (Oxford Brookes University, UK), M. B. Manjia (National Advanced School of Engineering, Cameroon), Chrispin Pettang (National Advanced School of Engineering, Cameroon)and Abdulrasheed Madugu Abdullahi (Ahmadu Bello University, Nigeria)
Copyright: 2023
Pages: 28
Source title:
Research Anthology on BIM and Digital Twins in Smart Cities
Source Author(s)/Editor(s): Information Resources Management Association (USA)
DOI: 10.4018/978-1-6684-7548-5.ch008
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Abstract
Interactions and collaboration between parties in construction projects are often characterised by misunderstandings and poor information exchange. Game engine technologies, when employed with building information modelling (BIM), can help address these shortcomings. Quite often, the visualisation capabilities of BIM models are not explored fully partly because of their limited interactive capability. While game engines are powerful in visualisation and interactions in the gaming industry, the literature suggests a lack of understanding of the applicability of the same in construction. This study investigates the potential of the use of game engines in construction practice which culminated in a framework that can guide the implementation of the same in enhancing interactive building walkthroughs.
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