Creator of Knowledge
Information Resources Management Association
Advancing the Concepts & Practices of Information Resources Management in Modern Organizations

Culturally Responsive Games and Simulations

Culturally Responsive Games and Simulations
View Sample PDF
Author(s): Colleen Swain (University of Florida, USA)
Copyright: 2011
Pages: 15
Source title: Gaming and Simulations: Concepts, Methodologies, Tools and Applications
Source Author(s)/Editor(s): Information Resources Management Association (USA)
DOI: 10.4018/978-1-60960-195-9.ch504


View Culturally Responsive Games and Simulations on the publisher's website for pricing and purchasing information.


Electronic games and simulations are powerful learning tools for many learners; yet, the learning environments in these games and simulations frequently represent knowledge and experiences from a single dominant culture perspective—a white, middle to upper class perspective. This chapter introduces the reader to the connection between culture and learning and using culturally responsive teaching strategies as a method of expanding the effectiveness of electronic games and simulations to all learners. Readers are exposed to major tenets of culturally responsive instruction and how specific instructional strategies that embrace these principles can effectively be incorporated into educational games and simulations. Suggestions for future development of electronic games and simulations are also presented along with ideas for research regarding the effectiveness of culturally responsive teaching strategies in electronic games and simulations.

Related Content

K. Jairam Naik, Annukriti Soni. © 2021. 18 pages.
Randhir Kumar, Rakesh Tripathi. © 2021. 22 pages.
Yogesh Kumar Gupta. © 2021. 38 pages.
Kamel H. Rahouma, Ayman A. Ali. © 2021. 34 pages.
Muni Sekhar Velpuru. © 2021. 19 pages.
Vijayakumari B.. © 2021. 24 pages.
Neetu Faujdar, Anant Joshi. © 2021. 41 pages.
Body Bottom