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Designing E-Learning Applications with Students: The Case of the We!Design Methodology

Designing E-Learning Applications with Students: The Case of the We!Design Methodology
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Author(s): George N. Triantafyllakos (Aristotle University of Thessaloniki, Greece), George E. Palaigeorgiou (University of Thessaly, Greece) and Ioannis A. Tsoukalas (Aristotle University of Thessaloniki, Greece)
Copyright: 2010
Pages: 17
Source title: Affective, Interactive and Cognitive Methods for E-Learning Design: Creating an Optimal Education Experience
Source Author(s)/Editor(s): Aimilia Tzanavari (University of Nicosia, Cyprus) and Nicolas Tsapatsoulis (Cyprus University of Technology, Cyprus)
DOI: 10.4018/978-1-60566-940-3.ch007

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Abstract

In years past, many methodological approaches, methods and techniques have been implemented based on the belief that users can and should be involved in the design process of technology products that affect them. Inspired by the findings of research involving users and particularly students at diverse levels and phases of the design process of technology products, we have developed the We!Design methodology, a student-centered participatory design methodology that assigns students a primary role in the design process. We present the various phases of the We!Design methodology, examine the results of its application in four different design projects (a web-based e-assessment application for tertiary education, a course website, an e-Portfolio application, and a Tablet-PC-based e-assessment application for secondary education) and elaborate upon our overall experiences with the methodology during the past 3 years. Participant evaluations indicated that the We!Design methodology was an adequate means for successful elicitation of students’ needs and their application in educational software design.

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