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Development Challenges of a Full Integrated App in Higher Education
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Author(s): Anabela Sousa Pereira (University of Aveiro, Portugal), António A. Moreira (University of Aveiro, Portugal), Paulo Chaló (University of Aveiro, Portugal), Luís Sancho (University of Aveiro, Portugal), Ana Varela (University of Aveiro, Portugal)and Carla Oliveira (University of Aveiro, Portugal)
Copyright: 2017
Pages: 23
Source title:
Gaming and Technology Addiction: Breakthroughs in Research and Practice
Source Author(s)/Editor(s): Information Resources Management Association (USA)
DOI: 10.4018/978-1-5225-0778-9.ch007
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Abstract
A recent development in Higher Education reflects a growing use of digital systems and services. Younger students tend to adapt in a quicker manner than their predecessors and app use has not been an exception. This chapter's tried to reflect upon the paradigm shift in the field of HE associated with the introduction of apps like learning and health promoting apps, with particular focus on mHealth and biofeedback. The newer trend of gamification is also considered as a potential tool for increased motivation and engagement. The authors consider that the development of a coherent solution, based on a multidisciplinary approach for the promotion of students' educational success and well-being would be a worthwhile investment, leading to an innovative, integrated multidisciplinary app that might act as a promoter of HE student's adaptation, success and wellbeing.
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