The IRMA Community
Newsletters
Research IRM
Click a keyword to search titles using our InfoSci-OnDemand powered search:
|
Digital Game-Based Learning: New Horizons of Educational Technology
Abstract
Computer games are an incredibly successful technology; due to the dynamic and active nature they are perhaps even more successful and appealing than TV or movies. Facing this success and the significant amount of time young people spend on playing computer games, it is a compelling idea of educators, developers, and researchers to utilize this technology for educational purposes. In this chapter we focus on the emerging technology of digital educational games, we attempt to give a brief summary of the state-of-the-art, and we emphasize leading-edge research in this genre. Moreover, we discuss the psycho-pedagogical foundations of “good” educational computer games. Finally, we provide an outlook to the future of educational technologies.
Related Content
Blessing Foluso Adeoye, Adesoji A. Oni.
© 2024.
41 pages.
|
Christine Boring.
© 2024.
30 pages.
|
Harsh Vardhan Pant, Manoj Chandra Lohani, Jeetendra Pande.
© 2024.
13 pages.
|
Steven D'Agustino.
© 2024.
40 pages.
|
Clement Simuja, Brian Shambare.
© 2024.
23 pages.
|
Zahra Pourabedin, Vahid Biglari.
© 2024.
24 pages.
|
John Rugutt, Caroline C. Chemosit, Philip K. Kaloki.
© 2024.
26 pages.
|
|
|