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Employing Real-Time Game Technology for Immersive Experience (VR and Videogames) for all at MAIO Museum: Museum of WWII Stolen Artworks

Employing Real-Time Game Technology for Immersive Experience (VR and Videogames) for all at MAIO Museum: Museum of WWII Stolen Artworks
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Author(s): Giuliana Geronimo (Streamcolors srl, Italy)and Salvatore Giannella (Independent Researcher, Italy)
Copyright: 2020
Pages: 20
Source title: Virtual and Augmented Reality in Education, Art, and Museums
Source Author(s)/Editor(s): Giuliana Guazzaroni (Università Politecnica delle Marche, Italy)and Anitha S. Pillai (Hindustan Institute of Technology and Science, India)
DOI: 10.4018/978-1-7998-1796-3.ch013

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Abstract

3D real time game technologies create an opportunity to design interactive immersive experiences developing affordable, easy-to-use, and incredible virtual worlds for Museums. This chapter presents the potential of these technologies for the development of edutainment content for their visitors at MAIO - Museum of Art Taken Hostage in Cassina de' Pecchi (Milan). The Museum presents the story of 1,623 masterpieces such as Michelangelo, Tiziano, Raffaello, and Canaletto that were stolen in Italy during World War II and never found again. Visitors can explore the artworks through 2 installations: MAIO Virtual Museum, through VR inside an oniric 3D environment, and MAIO Play, a multiplayer video game.

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