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Endorsing Gamification Pedagogy for Nurturing Employability Skills in Higher Education Institutions (HEI)
Abstract
The COVID-19 pandemic has disrupted pedagogical approaches. University campuses across the globe shuttered to prevent virus transmission and provided online and hybrid modes of courses to teach online. Notwithstanding this attention, how online teaching tools contribute to employability skills remains primarily unaddressed. Similarly, in this study, the term gamification (an emerging education tool) in higher education institutions is significant to foster employability skills. The main aim of gamification in education is to let students participate, contribute, and cooperate. The technique of gamification in higher education institutions is to give students practical commands and feedback, and this is done via game mechanics added to online platforms, which will lead to achieving its aims and objectives. This chapter aims to investigate the effect of gamification on students' motivation in learning. Moreover, it shows how successful and sustainable gamification can convert students into fans and make learning a joy.
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