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Enhancing Adaptive Learning and Assessment in Virtual Learning Environments with Educational Games

Enhancing Adaptive Learning and Assessment in Virtual Learning Environments with Educational Games
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Author(s): Ángel del Blanco (Universidad Complutense de Madrid, Spain), Javier Torrente (Universidad Complutense de Madrid, Spain), Pablo Moreno-Ger (Universidad Complutense de Madrid, Spain)and Baltasar Fernández-Manjón (Universidad Complutense de Madrid, Spain)
Copyright: 2014
Pages: 20
Source title: K-12 Education: Concepts, Methodologies, Tools, and Applications
Source Author(s)/Editor(s): Information Resources Management Association (USA)
DOI: 10.4018/978-1-4666-4502-8.ch034

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Abstract

The rising acceptance of Virtual Learning Environments (VLE) in the e-Learning field poses new challenges such as producing student-centered courses that can be automatically tailored to each student's needs. For this purpose digital games can be used, taking advantage of their flexibility (good video games always try to adapt to different players) and capabilities to stealthily track players' activity, either for producing an accurate user model or enhancing the overall assessment capabilities of the system. In this chapter, the authors discuss the integration of digital games in Virtual Learning Environments and the need of standards that allow the interoperable communication of games and VLE. Authors also present a middle-ware architecture to integrate video games in VLEs that addresses the technical barriers posed by the integration. The chapter presents a case study with the implementation of the architecture in the “e-Adventure” game authoring platform, along with three examples of video game integration in educational settings.

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