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Enhancing the Educational Experience of Calabrian Cultural Heritage: A Technology-Based Approach

Enhancing the Educational Experience of Calabrian Cultural Heritage: A Technology-Based Approach
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Author(s): Eleonora Pantano (University of Calabria, Italy)and Assunta Tavernise (University of Calabria, Italy)
Copyright: 2011
Pages: 14
Source title: Human Development and Global Advancements through Information Communication Technologies: New Initiatives
Source Author(s)/Editor(s): Susheel Chhabra (Periyar Management and Computer College, India)and Hakikur Rahman (Ansted University Sustainability Research Institute, Malaysia)
DOI: 10.4018/978-1-60960-497-4.ch013

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Abstract

To achieve this goal, the chapter focuses on the use of 3D technologies, on virtual and augmented reality, with emphasis on the stereoscopic Virtual Theatre. These innovative tools support the creation of a global vision of the fragmentary archaeological Calabrian heritage, as well as the possibility to play with the virtual findings as in a videogame, by choosing what to explore and the contents to access. Moreover, these technologies exploit the entertaining components of the systems in order to provide personalized and interactive educational contents.

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