Information Resources Management Association
Advancing the Concepts & Practices of Information Resources Management in Modern Organizations
Search IRMA Research
Research IRM
Open Access
IRMA Journals
IRM Books
Proceedings
Membership
The
IRMA
Community
Calls for Papers
Online Symposium
Newsletters
Research IRM
Click a keyword to search titles using our InfoSci-OnDemand powered search:
Multimedia IS
Social Science
Public Administration
Education
Computer Science
Business Management
Information Systems
Healthcare
Library Science
Electronic Commerce
Esports and Education: The Perfect Mix
View Sample PDF
Author(s):
James Fraser-Murison (Queen Mary's College, UK)
Copyright:
2021
Pages:
17
Source title:
Esports Research and Its Integration in Education
Source Author(s)/Editor(s):
Miles M. Harvey
(University of New Mexico, USA)and Rick Marlatt (New Mexico State University, USA)
DOI:
10.4018/978-1-7998-7069-2.ch014
Keywords:
Educational Technologies
/
Gaming in Education
/
Information Science Reference
/
Knowledge Management and Library Science
Purchase
View
Esports and Education: The Perfect Mix
on the publisher's website for pricing and purchasing information.
Abstract
This chapter is about the importance of establishing a brand new esports BTEC and its relevance in education moving forward. The author will share the successes and failures of a new esports BTEC course, whilst also considering how it lends itself to other subjects at both school and sixth-form level and also routes into university and new careers. Having helped write parts of the first-ever BTEC for esports, the author will share the progress made with its inception and subsequent journey from its launch during a pandemic and touching upon its future as a career for students in an ever-changing world.
Related Content
Simulations in Business Education: Unlocking Experiential Learning
Vivek Ahuja. © 2024. 21 pages.
One Solution Does Not Fit All: Reward-Based and Meaningful Gamification in Higher Education
Minna-Maarit Jaskari, Henna Syrjälä. © 2024. 28 pages.
Applying a Playcentric Design Process to Creating a First-Year Experience Course
Andrew M. Blick. © 2024. 21 pages.
Enhancing the Learning and Application of Knowledge in University Students: An Escape Room Proposal
Alba González Moreno. © 2024. 17 pages.
From Theoretical Chemist to Synthesis Chemist
Ana Belén Ruiz-Muelle. © 2024. 26 pages.
Enhancing Artistic Learning Through Gamification: A Case Study in an Archaeology Museum Visit
Alejandro Galindo Durán, Raquel Sánchez Fuentes. © 2024. 27 pages.
Gamification in the Art World: An Escape Room to Immerse Yourself in the History and Local Artists of the City
Alejandro Galindo Durán. © 2024. 31 pages.
IRMA
Offers Over
2,500
Full Text
Open Access Research
Papers for Free Download
Click to Start Searching
Free IRM Research!
IRMA Sponsors
About Us
|
Contact
|
Sitemap
|
Legal
|
Policies
Copyright ©2024, Information Resources Management Association. 701 East Chocolate Avenue, Hershey, PA 17033.