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Evaluating Augmented and Virtual Reality in Education Through a User-Centered Comparative Study: SmartMarca Project

Evaluating Augmented and Virtual Reality in Education Through a User-Centered Comparative Study: SmartMarca Project
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Author(s): Roberto Pierdicca (Università Politecnica delle Marche, Italy), Emanuele Frontoni (Università Politecnica delle Marche, Italy), Maria Paola Puggioni (Università Politecnica delle Marche, Italy), Eva Savina Malinverni (Università Politecnica delle Marche, Italy)and Marina Paolanti (Università Politecnica delle Marche, Italy)
Copyright: 2020
Pages: 33
Source title: Virtual and Augmented Reality in Education, Art, and Museums
Source Author(s)/Editor(s): Giuliana Guazzaroni (Università Politecnica delle Marche, Italy)and Anitha S. Pillai (Hindustan Institute of Technology and Science, India)
DOI: 10.4018/978-1-7998-1796-3.ch012

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Abstract

Augmented and virtual reality proved to be valuable solutions to convey contents in a more appealing and interactive way. Given the improvement of mobile and smart devices in terms of both usability and computational power, contents can be easily conveyed with a realism level never reached in the past. Despite the tremendous number of researches related with the presentation of new fascinating applications of ancient goods and artifacts augmentation, few papers are focusing on the real effect these tools have on learning. Within the framework of SmartMarca project, this chapter focuses on assessing the potential of AR/VR applications specifically designed for cultural heritage. Tests have been conducted on classrooms of teenagers to whom different learning approaches served as an evaluation method about the effectiveness of using these technologies for the education process. The chapter argues on the necessity of developing new tools to enable users to become producers of contents of AR/VR experiences.

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